ds grid world?

Posted by Ytsim
Is there any way to sync in a world that is made of a ds grid? Like 1 object created per room by one person that syncs between all clients? If so, any approach i should follow?

Basically what i want to do is store the ds grid info in a gameini under a worldname, and create rooms with that data on the game start

Replies (3)

Last message on 21 Dec 2017

Size43 (Administrator) on 21 Dec 2017, 17:39:12
It sounds like you've already found a solution. What part are you having issues with?
Ytsim (Topicstarter) on 21 Dec 2017, 19:29:53
Yes sir, I have found out how to do the world data saving, but what I need to do is sync the world object for only the first person in the world, and I need help with the session segment :/
Size43 (Administrator) on 21 Dec 2017, 20:56:55
I'm not exactly sure how you're syncing the instance, but you could for example check whether the instance exists once you enter the room (+ a little delay to allow for syncing) and if it doesn't, create it.

I think I'll do a little write up for the sessions since I've been getting questions about that a lot lately. If you don't see an updated session tutorial appear in the next few days, feel free to remind me.