Rogue players using Flurry or Twisting Blades are usually deciding between two different ways to control a fight, not simply choosing between two damage skills. Flurry favors staying close to several targets, while Twisting Blades rewards planning where enemies will stand when the blades return. That distinction matters when comparing Diablo 4 gear, because stronger stats cannot fix poor positioning. The real question is whether your movement supports the skill you are using.
Flurry Works Best When You Control the Pack
Flurry is at its most comfortable when enemies are close enough for repeated attacks to reach multiple targets. Its current damage value of 196% makes good positioning especially valuable, since each attack is more useful when it connects with a dense group rather than a lone enemy.
Approach from one side of the group instead of allowing enemies to surround you.
Enter the pack, attack while several targets remain in range, then move before the strongest response arrives.
Keep defensive abilities available when the group contains enough enemies to threaten you from multiple directions.
The goal is not to stand still and press Flurry as quickly as possible. It is to create a short window where your attacks reach several targets while your escape route remains open.
Twisting Blades Needs a Planned Return Path
Twisting Blades asks you to think beyond the first hit. The initial attack deals 42% damage, while the returning blades can deal 98%, so the route back is a major part of the skill's value.
Rogue runs feel far better when every dash has a purpose. Flurry lets you stay close to packed enemies, while Twisting Blades rewards players who think ahead and set up the return hit. If your gear needs a boost, U4GM offers practical Diablo 4 item options at
https://www.u4gm.com/diablo-4/item so you can tune your build, handle elites with confidence, and spend less time stuck on the grind.